![]() ![]() aircraft-dir to target a specific aircraft in a givenĭirectory. fg-aircraft= path Load additional aircraft from path besides the Aircraft In the FG_SCENERY environment variable or, absent that, the If this option is not set, fgfs uses the path specified The order the paths are written in to search for scenery files, stopping Separated by semicolons instead): in that case, fgfs will follow ![]() (on Microsoft Windows operating systems, multiple paths should be You can specify multiple directories by separating them withĬolons ( :), as in /first/path : /second/path fg-scenery= path Set the FlightGear scenery directories ( $FG_SCENERY) to If this option is not set, fgfs uses the path specified in theįG_ROOT environment variable or, absent that, the FlightGear dataĭirectory chosen at the time the program was compiled. fg-root= path Set the FlightGear data root directory ( $FG_ROOT) to path. Used by the program (SimGear, OpenSceneGraph, PLIB), then exit. version Display version information about fgfs and some of the libraries v When combined with -help/ -h, display usage informationĪbout all command-line options, not just the most relevant ones. h Display usage information about the most relevant command-line options and If conflicting options are given, the ones read last will It is read and parsed (see the fgfsrc(5) man page for the full The machine) and of ~/.fgfsrc if at least one of those files exists, hostname (where hostname is the hostname of The program then checks for the existence of Options are first read from the command-line arguments passed toįgfs. The development and pursuit of interesting flight simulator ideas. Open-source, multi-platform and sophisticated flight simulator framework for ItAF military base, fitted with shared models.Fgfs - the FlightGear flight simulator SYNOPSIS ¶įgfs is the main executable for FlightGear, a free, USAF military base, fitted with shared models. Modeled airport with arresting cables and Signs Realistic terminal, currently undergoing maintenanceįlightGear's default airport, terminal buildings, airport lights and airport train.Įdwards Airforce Base Detachment 3 (Homey Airport, or Area 51), NVįully modeled, very detailed, high resolution texturesĪirport fitted with shared models (for helos and training) Some buildings and aircraft using shared models Terminals, Concourses, Towers, Signs, DHL Hub, and Other Buildings (Almost Fully Modeled)ĭetroit Metropolitan Wayne County Airport, MI Terminal modeled with jetways, parking garage, support buildings and SignsĬincinnati/Northern Kentucky International Airport, KY Hartsfield - Jackson Atlanta International Airport, GA Tower, terminal, park deck, and some shared modelsĬomplete hospital building including on-roof heli platform.įully modeled, busiest AI airport currently One building: British Airways Maintenance FacilityĬomplete and fully modeled to highest level of detail with day and night textures AI parking and ground network A modified tile is available at Torsten's scenery site Tower,buildings,shared-models and signs doneĪlmost complete, home of the Seneca used to model the FlightGear version. Signsīasic models of tower, terminals and hangars Tower, terminals, Signs and unique buildings downtownįully modelled, avail on github, see EDDB Gliders often start from here.įully modeled, plus unique buildings downtownįully modelled based on Shared-Models, incl. (Buildings may not align with taxiways in default scenery, until it starts using the newest recommended airport data from X-Plane.)įully modeled with tower, terminal, animated hangars etc.įully modeled with Signs and AI Traffic and unique skyscrapers downtown ICAOĬustom objects for all major buildings, including public terminal. Note You can sort the table by clicking one of the symbols in the row headers. Green dots: taxi signs placed at the airport.Dark red dots: shared models in the scenery database placed at this airport.Red dots: static objects in the scenery database made especially for this airport.The current airport layout with runways, taxiways and aprons.The ICAO codes link to the FlightGear mapserver, which - among other things - contains information about the current status of the FlightGear Scenery Database. For a list of currently ongoing scenery related projects, please check out Current Scenery Projects. If you are currently developing an airport, please feel free to add it to Airports under construction. ![]()
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